Category Archives: Digital Lifestyle

Amid reports of porn aired on CNN last night . . . will fake news drive traffic back to real news

Amid reports of porn aired on CNN last night . . . will fake news drive traffic back to real news

After the 2016 election cycle,  and the on going “threat” of Fake News, will people return to trusted sources for thier news? And do those “trusted” sources deserve their trust?

Fact-checking largely didn’t begin until the stories were published. The @solikearose account has since turned private, and there don’t seem to be any reports of porn airing on CNN last night. RCN also released statements on twitter saying there is no evidence that porn was aired last night in Boston

Source: The CNN porn scare is how fake news spreads – The Verge

GameStop – The Next Expected Victim in the Shift to Digital Downloads

GameStop – The Next Expected Victim in the Shift to Digital Downloads

Much like music, TV and movies, gaming has finally felt the pinch of the shifting preference by consumers (gamers in this case) for digital downloads over the physical cartridges of yesteryear and DVDs. We suspect mobile gaming on smartphones and the ability to download a game as well as play it where/when one wants it also a factor. The looming concern is what will drive traffic into GameStop locations as the digital download preference hits the tipping point? Maybe they’ll become like Barnes & Noble and sell everything, but games near the checkout counter.

GameStop forecast a bigger-than-expected drop in same-store sales for the crucial holiday quarter, and the company said it expected revenue from its business of selling videogames to largely decline during the period. The company, the world’s largest retailer of video games, has been struggling as more players switch to downloading games on their consoles from buying physical copies.

Revenue from the videogame category, which includes new hardware, software and accessories, is expected to decline in double digits in November and by single digits in December, Chief Operating Officer Tony Bartel said in an interview on Tuesday.

Source: GameStop forecasts bigger-than-expected drop in same-store holiday sales | GamesBeat | Games | by Reuters

World Trade Center Teams With Tribeca Enterprises For Virtual Reality Arcade 

World Trade Center Teams With Tribeca Enterprises For Virtual Reality Arcade 

November will showcase virtual reality technology, the next potentially disruptive technology to how people consume content. With VR headsets available from Google, Facebook, Samsung and HTC among others at a growing number of retail locations ranging from Target to Macy’s and Amazon, the showcase is likely to stoke interest this holiday shopping season. The secret sauce for more widespread adoption will be more VR content and headsets at more affordable prices. We expect that to happen over the coming quarters.

“Blurring the boundaries between reality, fantasy, and the future of cinema, Westfield’s new landmark destination in Lower Manhattan to give visitors the opportunity to watch — at no charge — mind-blowing VR programming created by directors of Antz and Madagascar, The Bourne Identity, and from Cirque du Soleil”

In partnership with the premier curators of VR, Tribeca Enterprises, the Tribeca Virtual Reality Arcade at Westfield World Trade Center will, over three weekends in November, present four VR selections that represent the very best of cutting-edge narrative storytelling from the medium’s most innovative content creators.  The experiences will be screened on viewing devices that allow visitors to experience film as a 360° total immersive experience instead of on the traditional two-dimensional movie screen.

Source: Westfield World Trade Center Teams With Tribeca Enterprises To Host Tribeca Virtual Reality Arcade | Virtual Reality & Augmented Reality Trend News & Reviews – Virtual Reality Reporter

Atari Banks Its Gaming Content On a  Television Future

Atari Banks Its Gaming Content On a  Television Future

While today’s teens and Millennials have enjoyed rich graphics and plotlines in their gaming experience, those of us that grew up with Missile Command, Asteroids, Centipede, Defender and many other classics fondly recall our Atari gaming system. Was it simple by today’s standards, absolutely, but we still spent hours saving the world or defending the galaxy. Now Hasbro, which acquired Atari in 1998, recognizes that Content is King, and is aiming to bring its gaming content to TV as well as the box office.

 

Atari has announced plans for a multi-pronged television strategy, reports Variety. The gaming company, which is best known for its late 1970s and early 1980s games and consoles, has several new television series in development, including a game show.Game On is an unscripted reality-style game show Atari in which contestants navigate through life-sized sets based on games from Atari’s library. Atari has also partnered with Discover on a TV series based on its 1978 game Codebreaker.

Source: Atari Aims For Television Future

Look out DirecTV Now, here comes Hulu’s live TV streaming service complete with ESPN

Look out DirecTV Now, here comes Hulu’s live TV streaming service complete with ESPN

The race to replace broadcast TV with streaming services has become even more competitive with Hulu tossing it’s hat in the ring alongside the soon to be launched DirecTV Now from AT&T that is likely to benefit from the announced Time Warner acquisition. To drive viewers, it’s all about the content and increasingly proprietary content like we’re increasingly finding at Netflix and Amazon. While the Disney relationship brings ESPN into its fold, it sounds to us like Hulu needs to get that balance sheet going.

Hulu said today it has partnered with Disney and 21st Century Fox for its upcoming live TV streaming service, launching next year. The deals involve Fox’s news, entertainment, sports, and other properties, along with Disney’s portfolio of networks from is ABC Television Group and ESPN, among other things. In total, the two agreements will bring more than 35 TV networks to Hulu’s live TV service.What this means for consumers who are considering cutting the cord with pay TV is that they’ll gain access to two of the top broadcast networks, Fox and ABC, on Hulu’s new streaming platform.In terms of sports, the two deals will include Fox Sports networks (Fox Sports 1 and 2), BTN, ESPN networks, including ESPN1, ESPN2, ESPN3, ESPNU, ESPN-SEC, and Fox’s regional sports networks in dozens of markets. Meanwhile, other popular cable TV channels will also be included, like Disney Channel, Disney XD, Disney Junior, Fox News, Fox Business, Freeform, FX, FXX, FXM, National Geographic and Nat Geo Wild.

Source: Hulu’s live TV streaming service will have channels from Fox & Disney, including ABC, ESPN & more | TechCrunch

As gaming’s influence grow’s, Facebook’s Gameroom was a matter of time

As gaming’s influence grow’s, Facebook’s Gameroom was a matter of time

We’ve continued to watch gaming become a growing force in our Content is King theme as it has spawned movies like Assasin’s Creed as well as live events that attract viewers worldwide. It was only a matter of time until Facebook focused on gaming, now we want to see how it brings its growing emphasis of monetization to Gameroom.

After losing mobile gaming to iOS and Android, Facebook is making a big push into playing on PC with today’s developer launch of its Gameroom Windows desktop gaming platform. After months of name changes, beta tests and dev solicitation, Facebook opened up the beta build for all developers and officially named it Gameroom.

The app is openly available for users to download on Windows 7 and up.Gameroom let users play web, ported mobile and native Gameroom games in a dedicated PC app free from the distractions of the News Feed.

Source: Facebook officially announces Gameroom, its PC Steam competitor | TechCrunch

AT&T CEO puts DirecTV Now at $35/month, but…

AT&T CEO puts DirecTV Now at $35/month, but…

AT&T has been all over the news the last several days, and the news flow continues today when fresh from yesterday’s conference call to discuss the merger with Time Warner,  CEO Randall Stephenson shared its soon to launch DirecTV Now video streaming service will cost $35 per month. Details were rather sparse and we expect more when the official launch happens “next month.”

We expect many comparisons to offerings from Sling as well as pricing relative to Netflix and Hulu, but we suspect it will be far cheaper than the video services offered by Verizon’s FiOS, Comcast and others. As potential chord-cutters, we are anxious for the details!

Speaking at a Wall Street Journal conference today, AT&T CEO Randall Stephenson reportedly told attendees that DirecTV Now will launch in November at a price of $35/month. That puts the service $15/month above the starting point for the competing Sling TV live-TV streaming offering, and about the same price point for the barest-bones versions of Sony’s PlayStation Vue service.Where DirecTV Now appears to be trying to compete is on content. According to reports — again, this has not been officially announced or confirmed — Stephenson says that DirecTV Now will offer 100 channels.

Source: AT&T CEO: DirecTV Now Streaming Service Will Cost $35/Month, Launch Next Month – Consumerist

Will eSports not only overhaul professional “real sports”, but the gaming industry as a whole?

Will eSports not only overhaul professional “real sports”, but the gaming industry as a whole?

While a current Presidential candidate might take a disparaging tone when she refers to these “basement dwellers” the world of esports (professional gamers” is starting to rack up some series dollars these days —  $250 million in esports venture investments in August alone.

At Tematica, we’re of course intrigued by the eSports phenomenon when viewed through our he Content is King thematic lens, which looks at the companies providing the entertainment and information that consumers are engaging with these days — whether it’s in the form of broadcast, print, digital, etc. Video games are content and are taking up more and more of hours of media consumption.

But there’s also another interesting component to this and that’s Connected Society, which is our thematic that looks at the interactivity between people through devices, apps and other forms of digital communication. eSports clearly falls into that category given the need to have users connected to one another and competing in real time.

The piece of information in this report from REDEF that really caught our attention was the suggestion that game manufacturers could move away from a per-game fee to a subscription-based fee. So instead of purchasing Madden 17 NFL Football, you’ll just own a subscription to Madden Football and receive continuous updates. Sustainable, repetitive and predictive revenue — we like it! It’s what Tim Cook is trying to do at Apple. Will be interesting to see if it pans out in the gaming world.

 

 

One way to acquire and maintain a large active player base is to shift from the business model of making a new game every year to operating these virtual sports as perpetually-updating subscription services. Compared to most games and genres, this model is particularly well suited to virtual sports as the game mechanics of these games tend not to vary tremendously from year-to-year. In general, players are mostly paying for slight graphic updates and new rosters.

Still, serious challenges exist:

These billion-dollar franchises are cash cows for game publishers. Globally, FIFA is the world’s leading virtual sports game and FIFA 16 accounted for 16% of EA’s net revenue ($703 million) in fiscal year 2016. Until necessary, no one at EA wants to shake the treeNo console-focused series has transitioned to digital-first distribution, which would be necessary for the modelThe shift would create a number of complications. What’s the new price? Does the price vary over time? What’s the cost (and blowback) of losing physical retailer support? And s

Source: REDEF ORIGINAL: Why Virtual Sports Games Will Drive the Next Wave of Growth for Esports

Amazon Prime taking over the world one room at a time

Amazon Prime taking over the world one room at a time

It seems like Amazon is reaching the tipping point of world domination. After overhauling the book publishing and distribution world long ago, it’s Amazon Prime service has reshaped the way the world shops online.

Now it appears, they are going after your kids — finally integrating Twitch Interactive into its Amazon Prime video service. What will be next?

Amazon.com Inc. will add video-game streaming features to its $99-a-year Prime membership, expanding its entertainment services while positioning itself to challenge video game console makers Sony Corp. and Microsoft Corp.Amazon Prime members will receive one free channel subscription on Twitch Interactive, the video-game streaming site the Seattle-based e-commerce giant purchased for about $1 billion in 2014. It’s free to watch people play video games on Twitch. Subscribers pay $5 a month per channel to interact with their favorite streamers in chat rooms and get access to emoticons that are a popular method of communicating on the fast-moving site.

Source: Amazon Eyes Living Rooms by Adding Gaming Features to Prime – Bloomberg